NODE COVERAGE / Primitive
Cellular.
Primitive · Stable type: Cellular
This is a working record. A tested subset does not mean every setting, platform, graph or output
is supported.
01 / GPU IMPLEMENTATION
Current progress
GPU subset testedHash, Distance Inv, Distance 2 Inv and Distance Diff have selected-output GPU coverage. A Hash → Warp / Perlin → Warp Combine fixture passed resident CPU/GPU and cached-window checks through 2017×1313 on Windows D3D12. Distance to Edge remains excluded; other settings and platforms remain separate gates.
Evidence record: GPU_GRAPH_EXECUTOR.md
02 / VALIDATION
Related tests
Only explicitly reviewed test associations are shown. Other tests may also cover this node.
PASSED IN LATEST RUNEonform.Editor.GpuOutput.CellularWarpCombineParityPASSED IN LATEST RUNEonform.Editor.GpuOutput.ResidentGraphParity
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