TERRAIN DOCUMENTATION / UE 5.8
Worlds take
work.
Create terrain graphs, build biome surfaces, and bring your world to life with Unreal Engine.
GET STARTED / 01
Your world,
from the ground up.
Use EONFORM to shape terrain with graphs, assign biome surfaces and prepare data for procedural placement. These guides take you from a first preview to selected regions in your level.
Preview the whole graph separately, then generate only the regions you choose.
EXPLORE / 02
Start anywhere.
01 ↗
◈
Build a graph
Connect nodes, preview your terrain and reuse saved graph assets.
LEARN ABOUT GRAPHS → 02 ↗⌁
Biome materials
Assign profiles with masks and configure terrain surface textures.
MAKE MATERIAL DATA → 03 ↗≡
PCG & vegetation
Use terrain suitability and biome data in an editable Unreal PCG graph.
EXPLORE PCG DATA →TERRAIN OUTPUT
Make room
for your world.
Choose physical dimensions and sampling, inspect the preview, and generate the regions you want in the level.
UNDERSTAND TERRAIN OUTPUT ↗